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Arena

507256655Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 48m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1453
+12
🇦🇺 Poles · Australia
1378
+15
🇬🇧 Muisca · United Kingdom
1346
+15
🇲🇽 Italians · Mexico
1343
+16
🇭🇰 Vietnamese · Hong Kong SAR China
1373
-16
🇻🇳 Hindustanis · Vietnam
1367
-15
🇻🇳 Byzantines · Vietnam
1290
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,111 10:21 14:45 28:06 ⛏ Fast Castle
48 2,302 9:58 14:00 29:00 ⛏ Fast Castle
44 2,125 10:37 14:53 28:23 ⛏ Fast Castle
33 1,580 10:52 14:34 32:18 ⛏ Fast Castle
30 1,437 10:44 15:01 22:09 ◆ FC into Fast Imp
30 1,468 10:36 14:50 29:46 ⛏ Fast Castle
28 1,347 11:37 16:50 26:20 ⛏ Fast Castle
25 1,227 10:55 14:34 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,825 24,969 29,375 6,460 119,629 123,645
53,380 32,980 28,310 2,350 117,020 122,672
44,025 20,960 20,770 3,365 89,120 93,043
37,300 15,600 17,985 3,765 74,650 85,772
26,720 17,075 14,610 2,295 60,700 64,742
16,270 18,970 13,800 4,220 53,260 66,551
16,025 21,220 11,360 1,800 50,405 54,322
9,625 5,935 3,815 235 19,610 20,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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