AoeStats
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Arena

510837569Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 30m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1062
+15
🇷🇺 Franks · Russia
1050
+15
🇩🇪 Burgundians · Germany
1035
-15
🇩🇪 Turks · Germany
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,055 11:38 16:26 — ⛏ Fast Castle
31 955 10:35 14:21 — ⛏ Fast Castle
23 688 13:15 17:04 21:41 ◆ FC into Fast Imp
17 526 10:04 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,305 4,985 2,475 1,435 16,200 18,636
6,865 4,895 1,945 100 13,805 15,918
5,420 4,175 1,075 2,885 13,555 14,393
4,845 3,680 2,825 0 11,350 13,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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