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Lombardia

509161064Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 58m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
937
+15
🇩🇪 Bulgarians · Germany
909
+17
🇦🇷 Italians · Argentina
940
-17
🇦🇷 Byzantines · Argentina
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,822 10:33 16:01 30:48 ⛏ Fast Castle
29 1,668 11:10 17:54 33:50 ⛏ Fast Castle
21 1,210 11:18 23:09 38:18 ⚔ Drush FC
17 1,012 11:32 21:09 33:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,845 16,359 16,230 2,840 62,274 68,713
18,440 21,230 17,680 3,550 60,900 71,278
33,905 15,753 7,020 3,875 60,553 66,666
14,310 21,975 15,205 1,840 53,330 57,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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