AoeStats
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Arena

503862507Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 24m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1080
+15
🇦🇷 Slavs · Argentina
1079
+15
🇦🇷 Sicilians · Argentina
1066
-15
🇦🇷 Cumans · Argentina
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 780 10:57 — —
32 783 12:06 — — ⚔ M@A Rush
23 573 11:45 19:35 — ⛏ Fast Castle
15 377 9:25 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,575 3,605 970 200 10,350 11,722
3,575 2,760 485 415 7,235 7,619
3,755 2,313 375 700 7,143 8,838
2,595 2,980 575 225 6,375 6,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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