AoeStats
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Arena

503859941Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 12m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1097
+17
🇦🇷 Sicilians · Argentina
1047
+19
🇦🇷 Cumans · Argentina
1018
+20
🇦🇷 Romans · Argentina
1152
-20
🇦🇷 Britons · Argentina
1152
-20
🇦🇷 Spanish · Argentina
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 831 11:28 — —
35 428 — — —
31 381 10:29 — —
23 283 11:26 — —
21 253 11:54 — —
18 226 9:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 1,130 0 0 3,630 4,851
2,650 810 50 0 3,510 4,712
2,300 760 0 0 3,060 3,948
1,750 1,105 0 0 2,855 3,835
1,600 750 50 175 2,575 2,915
1,600 650 50 0 2,300 2,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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