AoeStats
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Nomad

506980610Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 5m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1459
+18
🇧🇷 Italians · Brazil
1453
+18
🇧🇷 Tupi · Brazil
1434
+19
🇧🇷 Berbers · Brazil
1392
+20
🇧🇷 Italians · Brazil
1563
-21
🇨🇳 Magyars · China
1516
-20
🇧🇷 Spanish · Brazil
1496
-19
🇵🇪 Malay · Peru
1410
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 232 — — —
40 214 — — —
38 204 — — —
26 138 — — —
25 134 — — —
19 103 — — —
16 84 — — —
3 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 625 50 100 1,225 493
350 675 50 100 1,175 530
350 550 0 100 1,000 322
250 600 0 100 950 346
450 250 50 0 750 479
350 350 50 0 750 338
350 400 0 0 750 446
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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