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Nomad

508142980Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 33m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Malians · Costa Rica
1236
+8
🇺🇸 Japanese · United States
1188
+10
🇦🇷 Dravidians · Argentina
1126
+12
🇲🇽 Vietnamese · Mexico
1033
+15
🇺🇸 Chinese · United States
1084
-13
🇪🇨 Spanish · Ecuador
1030
-11
🇺🇸 Franks · United States
1029
-11
🇦🇷 Khmer · Argentina
1015
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 1,702 16:20 22:25 — ⚔ Fish Boom into Archers
33 1,100 14:50 20:52 — ⛏ Fish Boom FC
24 793 14:34 24:07 — ⛏ Fish Boom FC
21 707 13:40 25:38 — ⛏ Fish Boom
20 675 15:59 20:59 — ⛏ Fast Castle
15 509 17:11 22:07 — ⛏ Fast Castle
14 461 13:50 19:14 32:54 ⛏ Fast Castle
13 427 16:57 24:24 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,125 8,950 3,525 200 19,800 21,643
7,215 8,489 2,085 1,430 19,219 18,642
7,110 8,202 2,730 850 18,892 21,938
8,160 9,241 1,155 315 18,871 21,364
7,800 4,335 1,350 1,705 15,190 17,439
3,940 2,276 555 1,170 7,941 7,890
3,495 2,645 400 100 6,640 7,084
2,050 2,481 475 100 5,106 6,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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