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Fortress

507629711Analyzed
4v4 RM · 15d ago on Sep 19, 2026· 25m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1077
+13
🇺🇸 Wu · United States
1057
+13
🇪🇸 Georgians · Spain
1039
+14
🇲🇽 Turks · Mexico
1019
+15
🇹🇼 Goths · Taiwan
1033
-15
🇹🇼 Italians · Taiwan
1003
-14
🇹🇼 Saracens · Taiwan
987
-13
🇹🇼 Byzantines · Taiwan
976
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 742 8:03 11:47 — ⛏ Fast Castle
25 647 8:36 12:38 — ⛏ Fast Castle
23 579 7:53 13:04 — ⛏ Fast Castle
21 524 8:39 12:34 — ⛏ Fast Castle
20 503 8:13 12:24 — ⛏ Fast Castle
20 517 7:40 11:49 — ⛏ Fast Castle
14 351 8:39 12:44 — ⛏ Fast Castle
12 293 7:25 11:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,785 6,015 620 300 14,720 18,066
7,425 4,115 1,625 1,500 14,665 16,457
7,675 5,578 250 1,050 14,553 17,175
6,550 5,765 2,015 200 14,530 17,200
6,090 5,063 975 565 12,693 13,504
7,050 4,150 1,160 300 12,660 13,586
4,425 3,140 1,250 100 8,915 10,319
2,375 1,255 280 175 4,085 8,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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