AoeStats
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Arena

509163867Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 63m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
846
+16
🇭🇰 Teutons · Hong Kong SAR China
842
+16
🇸🇪 Franks · Sweden
803
+18
🇷🇺 Italians · Russia
958
-20
🇷🇺 Japanese · Russia
866
-18
🇮🇪 Dravidians · Ireland
727
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,616 10:59 19:06 39:01 ⛏ Fast Castle
31 1,940 11:55 16:50 33:59 ⛏ Fast Castle
27 1,727 11:21 15:48 31:22 ⛏ Fast Castle
27 1,715 11:43 19:25 33:21 ⛏ Fast Castle
18 1,149 10:42 15:15 28:51 ⛏ Fast Castle
14 904 12:13 22:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,405 27,150 9,945 1,020 78,520 84,461
32,025 24,640 15,325 3,615 75,605 99,745
20,775 31,845 12,650 3,175 68,445 86,138
22,580 23,800 11,615 4,300 62,295 80,652
25,475 9,775 18,745 2,230 56,225 86,332
9,590 5,637 5,860 215 21,302 27,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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