AoeStats
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Black Forest

510723855Analyzed
3v3 RM · 24h ago on Oct 2, 2026· 94m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1083
+10
🇪🇸 Saracens · Spain
1014
+13
🇪🇸 Byzantines · Spain
895
+17
🇬🇧 Bohemians · United Kingdom
985
-15
🇪🇸 Franks · Spain
940
-13
🇩🇪 Byzantines · Germany
902
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,813 14:31 24:22 29:19 ◆ FC into Fast Imp
28 2,666 15:48 20:08 31:40 ⛏ Fast Castle
24 2,315 15:34 23:03 35:39 ⚔ M@A FC
22 2,065 14:46 19:41 35:00 ⛏ Fast Castle
17 1,648 12:39 19:58 31:06 ⛏ Fast Castle
5 432 16:53 22:57 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,890 15,575 46,595 1,050 112,110 131,695
46,410 25,085 18,335 5,770 95,600 100,223
33,680 27,975 27,805 1,930 91,390 190,528
36,430 20,726 22,885 1,050 81,091 161,451
31,950 18,565 14,430 3,550 68,495 123,243
7,940 4,726 1,885 965 15,516 19,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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