AoeStats
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Arabia

510722159Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 17m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1070
+13
🇪🇸 Saracens · Spain
998
+16
🇪🇸 Franks · Spain
875
+20
🇫🇷 Vietnamese · France
1028
-18
🇷🇺 Saracens · Russia
979
-16
🇪🇸 Franks · Spain
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,043 9:18 — — ⚔ Archer Rush
38 677 12:07 — —
32 563 10:33 — — ⚔ Scout Rush
19 344 11:22 — — ⚔ FC into Scouts
17 296 10:27 — — ⛏ Fast Castle
10 179 11:23 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,310 2,320 150 0 6,780 7,735
3,475 2,450 350 0 6,275 6,494
2,350 2,787 775 0 5,912 6,563
2,875 1,895 250 0 5,020 5,533
2,815 1,580 250 0 4,645 5,194
1,950 1,222 0 0 3,172 3,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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