AoeStats
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Nomad

510064460Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 42m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1074
+15
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1073
+15
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1056
+16
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1007
+17
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1077
-17
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1060
-16
🇬🇧 Chinese · United Kingdom
1055
-16
🇨🇳 Goths · China
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,137 15:38 22:07 35:25 ⛏ Fish Boom into Galleys FC
27 1,129 16:34 25:33 — ⛏ Fish Boom FC
24 1,016 14:26 19:48 31:36 ⛏ Fish Boom FC
23 964 14:51 18:45 33:22 ⛏ Fish Boom FC
22 953 14:53 19:11 33:51 ⛏ Fish Boom FC
16 683 14:41 20:25 — ⛏ Fish Boom FC
11 461 14:55 21:26 38:05 ⛏ Fish Boom FC
0 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,040 16,280 11,525 2,550 52,395 57,482
10,325 12,400 7,115 3,965 33,805 38,586
11,280 13,579 5,670 1,205 31,734 36,732
12,675 11,539 5,925 1,505 31,644 34,020
11,340 5,770 5,300 850 23,260 31,454
8,365 7,840 3,030 950 20,185 22,391
6,300 5,836 1,105 2,175 15,416 16,710
250 275 50 100 675 300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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