AoeStats
← Mirson

Black Forest

507997153Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 41m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
981
+14
🇹🇼 Hindustanis · Taiwan
973
+15
931
+17
🇩🇪 Slavs · Germany
1064
-20
🇨🇷 Chinese · Costa Rica
916
-14
🇩🇪 Mongols · Germany
860
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,073 12:41 28:54 — ⚔ Towers FC
38 1,589 13:51 26:34 40:21 ⚔ Archer Rush
26 1,091 11:35 19:40 32:25 ⛏ Fast Castle
23 951 15:21 19:04 30:39 ⛏ Fish Boom FC
18 736 13:23 18:10 37:16 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,695 13,332 12,080 850 45,957 51,748
16,065 17,880 5,820 800 40,565 47,037
15,070 9,900 6,800 1,645 33,415 35,012
13,805 14,397 3,250 1,850 33,302 34,174
11,475 10,401 5,330 410 27,616 32,135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.