AoeStats
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Arabia

510484891Analyzed
1v1 RM · 17h ago on Oct 1, 2026· 54m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
878
+14
🇦🇷 Franks · Argentina
841
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,734 10:31 21:29 40:30 ⚔ Scout Rush
24 1,307 10:04 21:49 37:13

Resources

Player Food Wood Gold Stone Spent Collected
24,665 14,460 11,780 1,935 52,840 56,081
21,030 11,981 11,220 2,165 46,396 47,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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