AoeStats
← 888HJ

Glade

510482392Analyzed
1v1 RM · 8h ago on Oct 1, 2026· 39m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
861
+17
🇬🇧 Teutons · United Kingdom
878
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,874 12:01 16:16 — ⛏ Fast Castle
17 669 12:25 23:56 39:34 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
10,975 9,136 4,115 1,050 25,276 26,690
8,970 5,000 2,975 1,135 18,080 22,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.