AoeStats
← 888HJ

Glade

510311119Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 53m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
846
+15
🇨🇳 Mongols · China
822
-15

Win probability

888HJ's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 10,626 analysed 1v1 players on Glade.
星河船泊 C
Feudal Age 9:35 vs 10:39
top 17%
Castle Age 22:03 vs 19:46
btm 28%
Imperial Age 40:40 vs 35:06
btm 16%
eAPM 20 vs 30
btm 22%
First military 26:25 vs 13:28
btm 3%
▲ Fast Feudal Age at 9:35 — faster than 83% of analysed players on Glade
▼ Slow Imperial Age at 40:40 — slower than 84% of analysed players on Glade
▼ Low eAPM (20) — busier hands win idle time back
▼ First military only at 26:25 (Mangudai) — later than 97% of analysed players on Glade
▲ Town centers almost never idle — 2s across the first 22:03
888HJ C
Feudal Age 10:33 vs 10:39
top 47%
Castle Age 23:51 vs 19:46
btm 16%
Imperial Age 35:58 vs 35:06
btm 44%
eAPM 17 vs 30
btm 12%
First military 8:36 vs 13:28
top 12%
▼ Slow Castle Age at 23:51 — slower than 84% of analysed players on Glade
▼ Low eAPM (17) — busier hands win idle time back
▲ Early military at 8:36 (Militia) — earlier than 88% of analysed players on Glade
▼ Town centers idle 3:11 of the first 23:51 — keep villagers queued
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