AoeStats
← 888HJ

Arabia

510098835Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 48m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
876
+15
🇦🇺 Magyars · Australia
861
-15

Win probability

888HJ's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 645,422 analysed 1v1 players on Arabia.
888HJ C
Feudal Age 10:52 vs 9:49
btm 22%
Castle Age 21:27 vs 21:49
top 44%
Imperial Age 37:01 vs 38:58
top 32%
eAPM 19 vs 38
btm 11%
First military 11:34 vs 10:33
btm 34%
▼ Slow Feudal Age at 10:52 — slower than 78% of analysed players on Arabia
▼ Low eAPM (19) — busier hands win idle time back
▼ Town centers idle 3:42 of the first 21:27 — keep villagers queued
帥帥帥 B
Feudal Age 12:11 vs 9:49
btm 7%
Castle Age 17:20 vs 21:49
top 7%
Imperial Age 38:40 vs 38:58
top 47%
eAPM 31 vs 38
btm 34%
First military 16:23 vs 10:33
btm 12%
▼ Slow Feudal Age at 12:11 — slower than 93% of analysed players on Arabia
▲ Fast Castle Age at 17:20 — faster than 93% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▼ First military only at 16:23 (Spearman) — later than 88% of analysed players on Arabia
▲ Town centers almost never idle — 25s across the first 17:20
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