Arabia
510098835Analyzed1v1 RM
·
3d ago on Sep 29, 2026·
48m 38s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
888HJ's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
888HJ
C
Feudal Age
10:52
vs 9:49
btm 22%
Castle Age
21:27
vs 21:49
top 44%
Imperial Age
37:01
vs 38:58
top 32%
eAPM
19
vs 38
btm 11%
First military
11:34
vs 10:33
btm 34%
▼
Slow Feudal Age at 10:52 — slower than 78% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
Town centers idle 3:42 of the first 21:27 — keep villagers queued
帥帥帥
B
Feudal Age
12:11
vs 9:49
btm 7%
Castle Age
17:20
vs 21:49
top 7%
Imperial Age
38:40
vs 38:58
top 47%
eAPM
31
vs 38
btm 34%
First military
16:23
vs 10:33
btm 12%
▼
Slow Feudal Age at 12:11 — slower than 93% of analysed players on Arabia
▲
Fast Castle Age at 17:20 — faster than 93% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 16:23 (Spearman) — later than 88% of analysed players on Arabia
▲
Town centers almost never idle — 25s across the first 17:20