AoeStats
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Arena

510095772Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 1m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1359
+12
🇨🇳 Magyars · China
1284
+15
🇮🇳 Romans · India
1238
+16
🇮🇳 Ethiopians · India
1229
+17
🇨🇳 Huns · China
1295
-17
🇰🇬 Hindustanis · Kyrgyzstan
1267
-15
🇷🇺 Jurchens · Russia
1247
-15
🇮🇳 Sicilians · India
1196
-31
Player eAPM Actions Feudal Castle Imperial Opening
87 103 — — —
85 101 — — —
59 70 — — —
54 64 — — —
54 64 — — —
49 58 — — —
28 33 — — —
22 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 100 0 0 200 54
150 0 0 0 150 0
150 0 0 0 150 0
0 0 0 0 0 48
0 0 0 0 0 20
0 0 0 0 0 13
0 0 0 0 0 0
0 0 0 0 0 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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