AoeStats
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Oasis

509586301Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 21m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1357
+13
🇦🇺 Jurchens · Australia
1265
+16
🇦🇺 Saracens · Australia
1240
+17
🇹🇼 Dravidians · Taiwan
1238
+18
🇩🇪 Ethiopians · Germany
1309
-17
🇷🇺 Jurchens · Russia
1279
-16
🇮🇱 Mapuche · Israel
1275
-16
🇹🇼 Franks · Taiwan
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,032 9:29 — — ⚔ Scout Rush
47 997 11:13 — — ⚔ Champi Rush
45 957 12:05 — — ⚔ Scout Rush
44 922 9:48 20:30 — ⚔ Archer Rush
25 529 9:29 — — ⚔ Scout Rush
21 434 10:21 18:44 — ⛏ Fast Castle
20 419 10:24 — — ⚔ Skirmisher Rush
18 384 11:15 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,575 3,268 2,075 0 9,918 9,582
5,500 3,400 100 0 9,000 9,539
4,535 2,985 850 100 8,470 9,514
4,235 2,795 800 100 7,930 8,443
3,960 3,113 410 0 7,483 9,201
4,245 2,850 300 50 7,445 8,283
3,375 2,103 50 0 5,528 6,963
3,035 1,805 50 250 5,140 5,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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