AoeStats
← Mr. Penis

Black Forest

509319551Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 7m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Byzantines · New Zealand
1387
+14
🇭🇺 Bohemians · Hungary
1382
+15
🇻🇳 Britons · Vietnam
1363
+15
🇨🇳 Persians · China
1362
+15
🇷🇺 Byzantines · Russia
1363
-15
🇩🇪 Cumans · Germany
1354
-15
🇳🇴 Italians · Norway
1351
-15
🇷🇺 Jurchens · Russia
1331
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 392 — — —
47 335 — — —
45 315 — — —
42 294 — — —
38 267 — — —
32 223 — — —
27 193 — — —
26 187 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 302 50 0 1,602 1,694
1,300 275 0 0 1,575 1,644
1,050 305 0 0 1,355 1,510
1,000 250 50 0 1,300 1,568
850 350 0 0 1,200 1,330
800 250 0 0 1,050 1,278
750 136 50 0 936 806
600 18 50 0 668 650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.