AoeStats
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Black Forest

509318854Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 19m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1408
+14
🇳🇿 Byzantines · New Zealand
1387
+15
🇨🇳 Chinese · China
1279
+19
🇨🇳 Mongols · China
1230
+21
🇧🇷 Celts · Brazil
1418
-20
🇨🇳 Britons · China
1370
-18
🇷🇺 Jurchens · Russia
1331
-16
🇨🇳 Koreans · China
1287
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 832 13:15 17:04 — ⛏ Fast Castle
28 538 14:08 — — ⚔ Drush FC
3 56 — — —
2 45 — — —
2 45 — — —
1 15 — — —
1 19 — — —
1 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,935 2,220 535 0 6,690 7,064
4,350 1,442 280 10 6,082 6,855
300 0 0 0 300 459
0 100 0 0 100 1,262
0 0 0 0 0 343
0 0 0 0 0 363
0 0 0 0 0 401
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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