AoeStats
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Lombardia

508625502Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1172
+17
🇬🇧 Ethiopians · United Kingdom
1161
+17
🇨🇳 Koreans · China
1143
+18
🇩🇪 Malians · Germany
1136
+18
🇷🇺 Jurchens · Russia
1255
-21
1207
-18
🇮🇳 Khitans · India
1161
-16
🇹🇼 Maya · Taiwan
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,361 9:14 20:41 35:49 ⚔ Archer Rush
23 1,137 12:03 17:13 37:40 ⛏ Fast Castle
23 1,185 10:32 14:13 31:31 ⛏ Fast Castle
22 1,102 10:55 15:24 33:50 ⛏ Fast Castle
18 917 11:20 22:12 40:49 ⛏ Fast Castle
13 646 13:05 18:53 — ⛏ Fast Castle
13 637 12:07 17:18 33:35 ⛏ Fast Castle
12 590 11:23 18:02 42:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,620 21,856 14,200 2,980 71,656 78,014
25,695 15,010 12,330 3,680 56,715 67,514
12,650 17,290 9,740 1,125 40,805 52,038
14,865 14,026 8,045 2,150 39,086 58,449
16,785 9,733 8,845 975 36,338 41,883
13,100 12,691 5,100 3,230 34,121 46,381
13,190 12,380 3,520 1,940 31,030 32,564
9,500 6,617 2,040 250 18,407 34,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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