AoeStats
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Arena

508618586Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 41m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khitans · Switzerland
1242
+14
🇷🇺 Byzantines · Russia
1226
+15
🇷🇺 Jurchens · Russia
1225
+15
🇭🇺 Poles · Hungary
1194
+17
🇮🇳 Burgundians · India
1339
-20
🇲🇽 Britons · Mexico
1259
-17
🇦🇺 Malay · Australia
1141
-13
🇬🇧 Aztecs · United Kingdom
1091
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,239 11:37 16:32 30:07 ⛏ Fast Castle
42 1,741 10:57 17:18 30:12 ⛏ Fast Castle
35 1,440 10:11 14:54 31:19 ⛏ Fast Castle
34 1,401 10:49 14:41 27:57 ⛏ Fast Castle
31 1,288 9:22 13:30 31:44 ⛏ Fast Castle
28 1,169 13:53 18:47 35:42 ⛏ Fast Castle
23 932 10:46 15:12 31:20 ⛏ Fast Castle
23 948 10:46 15:36 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,880 14,510 17,270 980 56,640 60,039
29,870 11,530 11,835 3,305 56,540 68,519
23,025 17,730 12,395 2,400 55,550 58,914
17,775 15,830 6,060 1,500 41,165 46,550
15,250 16,850 6,205 1,600 39,905 40,710
19,465 11,785 7,055 1,600 39,905 50,460
16,575 8,990 10,160 1,660 37,385 43,038
13,610 12,340 7,945 2,285 36,180 45,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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