AoeStats
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Fortress

508513559Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 17m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1272
+15
🇳🇱 Mongols · Netherlands
1258
+16
1247
+21
🇫🇷 Goths · France
1158
+19
🇨🇱 Britons · Chile
1265
-17
🇷🇺 Jurchens · Russia
1261
-17
🇺🇸 Burgundians · United States
1247
-17
🇯🇵 Goths · Japan
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 496 7:20 11:22 — ⛏ Fast Castle
23 397 6:31 11:30 — ⛏ Fast Castle
19 328 8:45 12:28 — ⛏ Fast Castle
18 325 8:00 11:59 — ⛏ Fast Castle
17 295 8:31 12:08 — ⛏ Fast Castle
17 302 6:47 11:27 — ⛏ Fast Castle
15 264 5:37 13:24 — ⛏ Fast Castle
13 226 7:40 11:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,760 3,145 900 200 9,005 9,234
4,700 3,360 370 300 8,730 8,897
4,450 3,660 200 300 8,610 8,565
4,125 3,330 200 300 7,955 8,574
4,525 2,690 250 300 7,765 7,909
3,775 3,230 250 300 7,555 7,666
4,830 1,710 970 0 7,510 8,018
3,425 2,760 1,115 0 7,300 7,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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