AoeStats
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MegaRandom

507950134Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 51m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Huns · Hungary
1345
+14
🇳🇱 Persians · Netherlands
1342
+14
🇫🇷 Franks · France
1323
+15
🇷🇺 Jurchens · Russia
1256
+18
🇹🇼 Britons · Taiwan
1373
-18
🇨🇳 Poles · China
1304
-15
🇸🇪 Magyars · Sweden
1264
-14
🇳🇱 Khmer · Netherlands
1258
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,365 12:27 19:40 33:27 ⛏ Fish Boom FC
36 1,852 10:35 14:16 31:21 ⛏ Fast Castle
34 1,750 11:58 17:42 35:54 ⛏ Fast Castle
31 1,621 10:25 21:04 33:09 ⚔ Scout Rush
26 1,352 12:16 16:24 38:09 ⛏ Fast Castle
25 1,297 11:55 17:19 35:03 ⛏ Fast Castle
25 1,286 12:26 19:04 37:16 ⚔ FC into Scouts
20 1,060 11:39 15:33 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,665 18,483 35,570 4,215 106,933 113,552
57,850 16,740 28,850 2,450 105,890 107,619
47,305 18,908 21,975 10,510 98,698 108,390
31,865 17,150 26,085 3,250 78,350 93,020
29,380 12,625 19,920 1,010 62,935 74,379
25,170 15,007 16,600 1,520 58,297 62,853
20,470 12,785 5,365 2,855 41,475 45,466
10,725 11,993 9,375 1,750 33,843 44,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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