AoeStats
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MegaRandom

507802980Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 6m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1289
+14
🇦🇹 Huns · Austria
1260
+15
🇨🇭 Persians · Switzerland
1244
+16
🇷🇺 Jurchens · Russia
1240
+16
🇨🇦 Mongols · Canada
1268
-17
🇨🇳 Khmer · China
1263
-16
🇺🇸 Malay · United States
1215
-14
🇮🇳 Khmer · India
1203
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 314 — — —
48 307 — — —
46 293 — — —
30 193 — — —
22 141 — — — ⛏ Fish Boom
21 134 — — —
17 109 — — —
15 98 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 250 0 0 1,150 1,419
750 350 50 0 1,150 1,047
750 250 0 0 1,000 1,183
700 250 0 0 950 993
700 250 0 0 950 1,121
450 475 0 0 925 899
600 200 0 0 800 1,030
400 100 0 0 500 586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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