AoeStats
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Nomad

507693638Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 19m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1324
+12
🇦🇺 Saracens · Australia
1228
+16
🇺🇸 Wu · United States
1173
+19
🇨🇳 Dravidians · China
1318
-18
🇷🇺 Jurchens · Russia
1254
-16
🇹🇷 Shu · Türkiye
1210
-14
🇹🇷 Burgundians · Türkiye
1168
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 876 13:27 18:11 — ⛏ Fish Boom FC
42 813 14:04 — — ⛏ Fish Boom into Fire Galleys FC
35 674 13:16 17:38 — ⛏ Fish Boom FC
33 645 13:15 — — ⚔ Fish Boom into Towers into Archers
26 496 14:39 18:21 — ⛏ Fish Boom FC
26 494 13:16 18:01 — ⛏ Fish Boom FC
25 482 15:32 — — ⛏ Fish Boom
20 391 13:54 18:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,410 3,115 565 1,400 8,490 7,917
2,900 3,270 650 650 7,470 8,125
3,300 3,134 510 100 7,044 6,504
3,250 3,077 250 300 6,877 6,233
2,550 2,432 635 250 5,867 6,372
3,625 1,863 200 100 5,788 7,025
2,900 2,431 250 200 5,781 6,960
2,350 2,577 290 225 5,442 6,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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