AoeStats
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Arena

507690303Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 39m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1405
+12
🇹🇼 Bengalis · Taiwan
1365
+13
🇨🇳 Franks · China
1210
+20
🇭🇰 Britons · Hong Kong SAR China
1189
+20
🇹🇷 Britons · Türkiye
1364
-19
🇨🇳 Italians · China
1308
-17
🇮🇳 Mongols · India
1275
-15
🇷🇺 Jurchens · Russia
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,386 9:51 14:09 30:57 ⛏ Fast Castle
49 1,952 10:29 14:28 26:12 ⛏ Fast Castle
43 1,735 10:11 16:16 30:55 ⛏ Fast Castle
36 1,457 11:37 15:51 31:20 ⛏ Fast Castle
29 1,149 11:47 15:56 35:41 ⛏ Fast Castle
25 1,018 10:03 14:51 27:01 ⛏ Fast Castle
24 957 10:13 15:47 27:08 ⛏ Fast Castle
19 769 11:24 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,290 14,230 12,570 1,500 48,590 53,843
17,125 17,000 10,690 2,300 47,115 50,907
17,970 17,543 6,690 2,430 44,633 46,248
17,725 11,175 10,345 1,600 40,845 48,973
15,000 13,490 8,990 3,005 40,485 43,746
17,610 9,915 10,320 2,150 39,995 42,498
13,360 12,545 3,680 2,520 32,105 39,202
10,335 9,450 3,760 1,925 25,470 29,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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