AoeStats
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Lombardia

507516042Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burmese · Hong Kong SAR China
1394
+12
🇹🇼 Japanese · Taiwan
1374
+13
🇨🇱 Dravidians · Chile
1344
+14
🇩🇪 Aztecs · Germany
1209
+20
🇪🇸 Magyars · Spain
1387
-18
🇷🇺 Jurchens · Russia
1304
-15
🇹🇷 Maya · Türkiye
1274
-14
🇹🇷 Bulgarians · Türkiye
1236
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,951 9:49 22:56 41:55 ⚔ Scout Rush
40 1,941 11:48 16:08 31:30 ⛏ Fast Castle
39 1,903 10:22 16:27 33:25 ⛏ Fast Castle
35 1,719 10:44 15:13 30:20 ⛏ Fast Castle
32 1,544 11:00 20:22 34:51
32 1,585 10:11 21:01 34:11 ⛏ Fast Castle
23 1,128 11:16 15:36 32:02 ⛏ Fast Castle
23 1,143 12:35 16:18 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,650 17,470 18,545 6,055 86,720 107,436
30,405 22,720 29,135 1,000 83,260 85,437
23,700 16,413 23,845 3,565 67,523 73,314
29,560 25,353 8,045 3,640 66,598 78,401
27,155 19,895 14,940 2,025 64,015 67,245
25,045 11,238 17,220 4,460 57,963 65,001
22,300 12,291 12,090 3,840 50,521 66,535
14,710 19,231 9,955 1,080 44,976 53,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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