AoeStats
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Arena

507514720Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 4m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1371
+16
🇧🇷 Poles · Brazil
1353
+17
🇺🇸 Spanish · United States
1324
+18
🇩🇪 Ethiopians · Germany
1320
+18
🇭🇰 Mongols · Hong Kong SAR China
1413
-19
🇮🇩 Saracens · Indonesia
1392
-18
🇷🇺 Persians · Russia
1352
-17
🇷🇺 Jurchens · Russia
1319
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 329 — — —
74 311 — — —
50 212 — — —
43 183 — — —
42 179 — — —
33 139 — — —
22 95 — — —
20 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 100 0 0 900 964
750 150 0 0 900 807
450 225 0 0 675 444
600 0 0 0 600 662
400 150 0 0 550 487
350 125 0 0 475 519
300 150 0 0 450 416
250 100 0 0 350 235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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