AoeStats
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MegaRandom

507071548Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 48m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
1322
+16
🇷🇺 Jurchens · Russia
1319
+16
🇺🇸 Britons · United States
1316
+16
🇦🇷 Mongols · Argentina
1310
+16
🇹🇼 Khmer · Taiwan
1338
-17
🇬🇧 Byzantines · United Kingdom
1332
-17
🇦🇷 Maya · Argentina
1312
-16
🇹🇼 Vietnamese · Taiwan
1270
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,064 9:27 22:12 41:44 ⚔ Scout Rush
58 2,795 9:51 23:51 42:35 ⚔ Archer Rush
49 2,375 9:15 25:10 42:17 ⚔ M@A into Archers into Skirms
35 1,664 10:04 21:57 38:52 ⚔ Scout Rush
34 1,616 9:30 27:54 — ⚔ Scout Rush
34 1,622 11:54 21:48 — ⛏ Fast Castle
28 1,325 10:09 19:10 44:01 ⚔ Scout Rush
28 1,340 8:51 19:38 34:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,130 15,211 6,970 6,100 58,411 64,897
23,680 13,500 5,705 4,750 47,635 50,555
10,040 13,543 10,655 1,400 35,638 41,082
13,255 13,710 7,015 1,500 35,480 37,780
17,140 8,358 5,770 3,590 34,858 38,478
12,365 11,634 7,340 2,915 34,254 39,465
13,740 9,323 3,390 2,520 28,973 33,484
6,375 7,941 2,790 1,525 18,631 20,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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