AoeStats
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Black Forest

507070720Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 5m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1319
+15
🇪🇸 Vietnamese · Spain
1315
+15
🇦🇷 Georgians · Argentina
1305
+16
🇵🇹 Sicilians · Portugal
1292
+16
🇫🇷 Mongols · France
1352
-18
🇷🇺 Jurchens · Russia
1319
-16
🇮🇩 Bohemians · Indonesia
1294
-15
🇭🇰 Khmer · Hong Kong SAR China
1239
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 215 — — —
35 175 — — —
34 168 — — —
34 172 — — —
22 109 — — —
18 89 — — —
18 90 — — —
11 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 125 50 0 775 819
650 25 50 0 725 755
400 225 0 0 625 782
450 100 50 0 600 510
350 21 50 0 421 423
150 0 0 0 150 285
0 127 0 0 127 77
50 27 0 0 77 162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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