AoeStats
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Arena

507054655Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 41m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1318
+16
🇷🇺 Jurchens · Russia
1303
+16
🇹🇷 Cumans · Türkiye
1282
+17
🇪🇸 Celts · Spain
1252
+18
🇨🇳 Portuguese · China
1361
-19
1351
-19
🇦🇺 Armenians · Australia
1271
-15
🇦🇺 Celts · Australia
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,490 9:18 20:18 31:10 ⛏ Fast Castle
34 1,414 8:54 13:56 29:02 ⛏ Fast Castle
30 1,232 10:44 15:17 36:34 ⛏ Fast Castle
29 1,193 10:46 14:32 31:36 ⛏ Fast Castle
29 1,193 10:27 14:04 34:27 ⛏ Fast Castle
28 1,142 11:31 16:40 35:53 ⛏ Fast Castle
21 876 10:48 18:05 — ⛏ Fast Castle
17 704 10:10 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,290 13,076 16,860 4,200 66,426 72,027
29,990 13,995 10,710 1,250 55,945 67,826
12,675 17,765 14,225 955 45,620 51,373
14,115 16,160 7,490 1,155 38,920 40,777
13,280 16,970 4,005 1,090 35,345 37,821
11,870 8,010 4,050 3,145 27,075 28,144
10,900 6,291 2,770 850 20,811 28,435
4,460 4,895 1,415 760 11,530 14,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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