AoeStats
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Arena

506609798Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 9m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Cumans · Vietnam
1340
+14
🇷🇺 Jurchens · Russia
1322
+15
🇪🇸 Turks · Spain
1308
+15
🇩🇪 Persians · Germany
1244
+17
🇨🇳 Poles · China
1332
-17
🇹🇼 Sicilians · Taiwan
1314
-16
🇹🇼 Britons · Taiwan
1281
-15
🇨🇳 Franks · China
1239
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 368 — — —
34 333 — — —
33 329 8:34 — —
30 297 — — —
27 272 — — —
27 272 — — —
25 245 — — —
19 187 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 625 0 0 2,975 3,658
2,300 375 0 0 2,675 3,635
1,800 630 0 0 2,430 2,772
1,500 720 0 0 2,220 2,493
1,650 400 0 0 2,050 2,627
1,350 650 0 0 2,000 2,444
1,000 815 0 0 1,815 2,466
1,450 250 50 0 1,750 2,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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