AoeStats
← Mr. Penis

Nomad

506608899Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 7m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burmese · Czechia
1888
+3
🇩🇪 Saracens · Germany
1735
+5
🇫🇮 Bulgarians · Finland
1703
+6
🇹🇷 Goths · Türkiye
1649
+8
🇩🇪 Shu · Germany
1623
-9
🇨🇳 Chinese · China
1518
-7
🇷🇺 Hindustanis · Russia
1356
-3
🇷🇺 Khmer · Russia
1325
-3
Player eAPM Actions Feudal Castle Imperial Opening
41 318 — — —
38 296 — — — ⛏ Fish Boom
38 293 — — — ⛏ Fish Boom
32 245 — — — ⛏ Fish Boom
31 241 — — —
30 234 — — — ⛏ Fish Boom
26 200 — — —
22 169 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
750 1,425 50 100 2,325 1,577
1,150 875 50 100 2,175 1,401
750 925 50 100 1,825 1,102
950 475 0 100 1,525 896
1,000 450 0 0 1,450 1,240
700 525 50 100 1,375 926
600 550 50 0 1,200 855
400 500 50 0 950 965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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