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African Clearing

506605245Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 60m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1467
+10
🇨🇳 Bengalis · China
1451
+11
🇨🇳 Mongols · China
1240
+19
🇻🇳 Koreans · Vietnam
1227
+20
🇨🇴 Italians · Colombia
1346
-16
🇷🇺 Jurchens · Russia
1341
-16
🇨🇳 Vietnamese · China
1296
-14
🇬🇧 Romans · United Kingdom
1291
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,900 12:27 26:01 48:37 ⚔ Scout Rush
46 2,795 14:08 18:30 40:25 ⛏ Fast Castle
45 2,728 13:26 18:01 42:27 ⛏ Fast Castle
40 2,398 16:47 21:09 48:10 ⛏ Fast Castle
33 2,019 15:31 20:01 48:49 ⛏ Fast Castle
32 1,915 13:41 17:30 37:31 ⛏ Fast Castle
32 1,952 11:44 18:11 47:07 ⛏ Fast Castle
32 1,964 11:49 19:21 37:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,295 31,263 17,920 5,750 75,228 90,548
27,520 15,436 21,950 5,590 70,496 85,256
23,900 23,842 12,335 5,165 65,242 66,651
23,605 21,004 12,565 3,465 60,639 63,511
26,985 13,261 15,965 3,780 59,991 69,998
22,485 18,605 11,450 3,550 56,090 62,974
14,515 21,458 8,085 5,150 49,208 54,857
14,100 18,115 9,665 4,500 46,380 48,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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