AoeStats
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MegaRandom

506496973Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 47m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
1326
+15
🇧🇷 Huns · Brazil
1299
+16
🇲🇽 Vikings · Mexico
1268
+17
🇲🇽 Persians · Mexico
1264
+18
🇹🇼 Mongols · Taiwan
1376
-19
🇹🇼 Ethiopians · Taiwan
1295
-16
🇹🇼 Khmer · Taiwan
1276
-16
🇮🇹 Italians · Italy
1256
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,148 10:15 20:05 35:28 ◆ Galleys FC
43 2,053 9:18 19:54 34:59 ⚔ Scout Rush
37 1,748 10:28 33:24 45:46 ⚔ Fish Boom into Skirms into Archers
31 1,476 9:58 26:49 35:03 ⚔ Archer Rush
31 1,466 11:27 15:43 36:06 ⛏ Fish Boom FC
29 1,375 11:31 16:51 40:45 ⛏ Fish Boom FC
26 1,242 12:17 25:32 42:29 ⚔ Scout Rush
23 1,107 12:28 18:08 36:00 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
36,430 24,132 16,645 4,105 81,312 96,815
26,855 15,927 13,920 4,200 60,902 64,308
14,625 19,950 12,085 1,650 48,310 59,885
14,715 12,973 11,815 3,550 43,053 60,948
9,800 12,650 11,450 765 34,665 36,040
15,890 6,290 5,745 750 28,675 31,181
10,075 10,114 4,910 2,450 27,549 34,318
K
8,970 9,972 2,805 2,220 23,967 24,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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