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African Clearing

506491247Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 32m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Mongols · Portugal
1452
+9
🇷🇺 Jurchens · Russia
1311
+15
🇲🇿 Vietnamese · Mozambique
1258
+17
🇲🇿 Persians · Mozambique
1175
+20
🇹🇼 Tupi · Taiwan
1311
-16
🇹🇼 Khmer · Taiwan
1292
-16
🇪🇸 Byzantines · Spain
1274
-15
🇦🇹 Persians · Austria
1262
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,507 11:51 26:04 — ⚔ Scout Rush
43 1,388 13:09 17:11 — ⛏ Fast Castle
33 1,070 12:40 26:26 — ⚔ Archers into Towers
32 1,019 16:30 25:38 — ⚔ Towers into Archers
25 800 14:25 26:25 — ⛏ Fish Boom FC
24 777 16:28 20:58 — ⚔ FC into Scouts
21 664 12:13 26:06 — ⚔ Skirms into Archers
21 665 14:49 21:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,055 5,048 5,075 225 20,403 19,877
7,675 6,950 3,170 550 18,345 18,173
5,625 6,673 2,200 300 14,798 16,800
6,595 5,186 1,290 580 13,651 13,559
4,500 5,314 1,135 875 11,824 12,187
7,055 3,050 590 430 11,125 11,141
4,800 4,694 565 450 10,509 10,912
4,870 2,940 250 320 8,380 8,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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