AoeStats
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Arena

506381691Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Aztecs · India
1344
+17
🇻🇳 Italians · Vietnam
1318
+18
🇷🇺 Jurchens · Russia
1292
+19
🇻🇳 Lithuanians · Vietnam
1278
+20
🇨🇳 Teutons · China
1399
-20
🇨🇳 Franks · China
1377
-19
🇨🇳 Bohemians · China
1350
-18
🇦🇷 Britons · Argentina
1337
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,565 12:16 16:03 22:32 ◆ FC into Fast Imp
42 1,934 12:52 16:20 32:05 ⛏ Fast Castle
38 1,769 10:30 14:38 29:53 ⛏ Fast Castle
37 1,705 10:02 13:41 26:10 ⛏ Fast Castle
28 1,287 9:49 13:36 27:54 ⛏ Fast Castle
27 1,229 9:54 14:45 31:55 ⛏ Fast Castle
23 1,063 11:13 15:11 31:12 ⛏ Fast Castle
21 985 10:57 15:10 26:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,075 25,400 17,430 2,750 82,655 87,935
35,340 18,270 19,010 4,300 76,920 86,563
32,550 16,330 14,540 3,720 67,140 88,932
25,495 9,280 19,920 1,150 55,845 63,735
20,280 18,755 6,865 2,160 48,060 59,513
12,350 14,453 12,125 3,350 42,278 45,951
12,975 14,070 8,685 2,850 38,580 39,080
9,880 11,450 2,715 1,320 25,365 27,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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