AoeStats
← Mr. Penis

Nomad

506378482Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 23m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1305
+15
🇷🇺 Jurchens · Russia
1276
+16
🇨🇳 Vietnamese · China
1270
+16
🇹🇼 Koreans · Taiwan
1250
+17
🇬🇧 Portuguese · United Kingdom
1306
-16
🇬🇧 Romans · United Kingdom
1288
-17
🇫🇷 Mongols · France
1273
-16
🇳🇱 Malians · Netherlands
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 957 13:46 22:16 — ⛏ Fish Boom FC
37 876 13:49 18:18 — ⚔ Fish Boom into Archers FC
32 765 13:38 21:51 — ⛏ Fish Boom into Fire Galleys FC
32 752 14:18 18:22 — ⛏ Fish Boom FC
30 698 14:33 18:27 — ⛏ Fish Boom FC
27 647 14:55 19:19 — ⛏ Fast Castle
21 498 15:37 — — ⛏ Fish Boom into Galleys FC
19 448 13:30 18:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,350 3,175 820 1,055 10,400 10,071
4,350 3,599 650 850 9,449 9,609
4,710 3,475 1,040 200 9,425 9,431
4,175 3,200 690 910 8,975 8,567
3,450 4,139 550 665 8,804 9,249
3,625 4,201 720 205 8,751 10,397
3,625 4,248 705 100 8,678 10,068
2,700 2,963 855 1,500 8,018 8,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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