AoeStats
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Arena

505881212Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1315
+13
🇮🇳 Tupi · India
1309
+14
🇷🇺 Burmese · Russia
1246
+16
🇺🇸 Spanish · United States
1239
+17
🇦🇹 Burgundians · Austria
1272
-16
🇬🇧 Khmer · United Kingdom
1263
-15
🇨🇳 Britons · China
1252
-15
🇪🇸 Dravidians · Spain
1229
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,698 10:48 15:41 — ⛏ Fast Castle
24 965 11:02 14:41 36:46 ⛏ Fast Castle
23 918 11:05 17:57 33:40 ⛏ Fast Castle
21 815 10:58 17:16 — ⛏ Fast Castle
21 844 11:20 16:05 32:18 ⛏ Fast Castle
18 728 9:51 13:25 38:08 ⛏ Fast Castle
3 103 — — —
2 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
35,275 10,855 18,745 1,600 66,475 74,508
13,670 12,610 4,225 710 31,215 34,441
12,970 9,210 7,815 200 30,195 33,364
10,975 11,465 4,435 890 27,765 32,490
12,990 7,405 6,240 130 26,765 29,943
8,110 6,126 3,380 685 18,301 19,414
400 100 0 0 500 522
0 0 0 0 0 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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