AoeStats
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Nomad

505670914Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 0m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
1333
+13
🇨🇳 Japanese · China
1326
+13
🇦🇷 Mongols · Argentina
1314
+13
🇷🇺 Dravidians · Russia
1228
+18
🇳🇱 Huns · Netherlands
1304
-16
🇨🇳 Malians · China
1270
-15
🇵🇹 Turks · Portugal
1251
-14
🇨🇳 Bulgarians · China
1199
-12
Player eAPM Actions Feudal Castle Imperial Opening
82 19 — — —
39 9 — — —
30 7 — — —
26 6 — — —
26 6 — — —
22 5 — — —
13 3 — — —
13 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 25 0 0 25 25
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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