AoeStats
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Arena

505549212Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1399
+7
🇺🇸 Inca · United States
1225
+13
🇷🇺 Jurchens · Russia
1214
+14
🇺🇸 Goths · United States
1010
+21
🇨🇱 Britons · Chile
1280
-19
🇨🇱 Byzantines · Chile
1203
-15
🇨🇱 Persians · Chile
1105
-11
🇨🇱 Franks · Chile
1075
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,836 11:32 15:32 46:28 ⛏ Fast Castle
45 2,103 12:13 15:57 21:44 ◆ FC into Fast Imp
28 1,309 10:58 15:03 32:19 ⛏ Fast Castle
26 1,219 11:16 15:27 27:11 ⛏ Fast Castle
24 1,123 10:47 15:09 32:28 ⛏ Fast Castle
24 1,131 10:27 16:21 32:40 ⛏ Fast Castle
23 1,057 10:32 16:22 36:20 ⛏ Fast Castle
21 987 11:00 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,200 15,700 19,410 4,370 63,680 84,548
29,825 13,520 10,240 3,150 56,735 58,222
19,110 8,445 9,520 1,730 38,805 42,428
11,330 14,935 10,415 2,050 38,730 46,356
15,035 6,525 7,095 2,250 30,905 34,056
12,215 9,160 5,080 400 26,855 27,686
7,925 10,333 3,630 1,600 23,488 26,976
11,855 6,383 2,330 2,800 23,368 28,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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