AoeStats
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African Clearing

505404022Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 69m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1205
+21
🇨🇳 Franks · China
1204
+21
🇷🇺 Jurchens · Russia
1189
+22
1184
+22
🇳🇱 Malians · Netherlands
1357
-23
🇻🇳 Spanish · Vietnam
1333
-22
🇨🇳 Mongols · China
1311
-21
🇨🇳 Dravidians · China
1275
-20
Player eAPM Actions Feudal Castle Imperial Opening
71 4,897 12:44 16:53 38:48 ⛏ Fast Castle
54 3,755 13:09 17:40 38:52 ⛏ Fast Castle
43 2,990 14:52 20:33 41:40 ⛏ Fast Castle
43 2,954 14:17 18:43 37:34 ⛏ Fast Castle
40 2,780 14:20 18:02 44:10 ⛏ Fast Castle
30 2,097 17:18 21:54 56:13 ⛏ Fast Castle
30 2,042 13:46 18:33 39:09 ⛏ Fast Castle
26 1,811 13:41 17:45 43:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,680 21,863 28,550 8,305 102,398 117,799
41,755 20,461 24,555 5,035 91,806 94,688
37,840 22,948 12,970 5,450 79,208 87,372
23,575 35,580 6,870 6,300 72,325 75,806
25,695 16,583 16,430 4,300 63,008 85,967
25,945 13,037 15,650 2,375 57,007 57,347
25,210 11,230 11,390 3,255 51,085 58,574
9,625 7,830 4,095 950 22,500 27,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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