AoeStats
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MegaRandom

505258186Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
1143
+16
🇷🇴 Ethiopians · Romania
1136
+16
🇳🇱 Maya · Netherlands
1101
+18
🇵🇱 Byzantines · Poland
1086
+18
🇩🇰 Italians · Denmark
1178
-18
🇪🇸 Britons · Spain
1158
-18
🇹🇼 Mongols · Taiwan
1146
-17
🇭🇰 Franks · Hong Kong SAR China
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,437 11:16 18:10 37:38 ⛏ Fish Boom FC
29 1,413 9:16 16:28 31:24 ⚔ Archer Rush
27 1,314 10:01 15:55 44:06 ⛏ Fast Castle
27 1,350 10:16 16:25 32:55 ⛏ Fast Castle
27 1,318 9:48 15:16 27:16 ⛏ Fast Castle
25 1,222 10:02 14:29 36:16 ⛏ Fast Castle
23 1,124 9:36 16:02 39:17 ⚔ FC into Archers
19 926 10:13 19:52 40:11

Resources

Player Food Wood Gold Stone Spent Collected
40,245 16,875 17,350 3,635 78,105 96,637
20,680 19,148 9,445 4,135 53,408 58,742
18,930 16,459 7,865 5,470 48,724 55,995
12,575 20,195 11,680 1,600 46,050 64,761
19,535 13,085 8,875 2,385 43,880 50,187
19,720 14,730 5,010 2,885 42,345 46,800
14,635 13,320 3,305 2,940 34,200 40,735
11,455 11,036 2,520 4,220 29,231 32,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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