AoeStats
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Arena

505225729Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 36m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1147
+16
🇨🇳 Spanish · China
1134
+17
🇫🇮 Ethiopians · Finland
1121
+17
🇷🇺 Jurchens · Russia
1110
+18
🇹🇼 Poles · Taiwan
1274
-22
🇹🇼 Byzantines · Taiwan
1267
-22
🇹🇼 Persians · Taiwan
1033
-12
🇹🇼 Tupi · Taiwan
1020
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,790 10:37 15:06 27:12 ⛏ Fast Castle
48 1,770 10:46 14:52 — ⛏ Fast Castle
42 1,527 9:51 14:19 28:55 ⛏ Fast Castle
29 1,071 10:50 14:34 27:56 ⛏ Fast Castle
24 885 11:01 15:21 29:56 ⛏ Fast Castle
18 651 10:12 15:20 — ⛏ Fast Castle
15 569 11:21 14:50 29:42 ⛏ Fast Castle
12 456 12:18 17:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,060 14,925 8,050 2,350 49,385 56,320
22,175 13,928 9,850 1,700 47,653 52,286
19,155 11,105 8,665 1,500 40,425 51,899
15,605 7,145 5,560 2,800 31,110 34,151
10,675 9,715 3,095 750 24,235 27,764
9,650 7,385 2,275 3,460 22,770 29,454
10,725 6,575 3,795 1,400 22,495 26,429
6,625 7,195 555 1,095 15,470 18,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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