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African Clearing

505216896Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1185
+15
🇯🇵 Spanish · Japan
1184
+15
🇹🇼 Gurjaras · Taiwan
1184
+15
🇨🇳 Franks · China
1127
+16
🇩🇪 Goths · Germany
1181
-16
🇨🇳 Vietnamese · China
1156
-15
🇨🇱 Huns · Chile
1142
-15
🇷🇺 Jurchens · Russia
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,394 13:47 23:06 38:22 ⚔ Scout Rush
34 1,724 16:01 21:15 38:04 ⛏ Fish Boom FC
30 1,483 16:07 19:48 39:12 ⛏ Fast Castle
27 1,329 14:04 21:01 40:01 ⚔ Scout Rush
26 1,284 14:45 22:40 48:55
24 1,201 16:52 22:37 45:47 ⛏ Fast Castle
20 977 14:21 19:07 42:43 ⛏ Fast Castle
15 756 15:37 21:13 44:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,525 14,797 16,420 2,685 59,427 63,859
22,585 15,012 14,580 2,480 54,657 63,912
17,485 24,300 9,010 2,980 53,775 57,039
19,585 15,089 14,600 2,945 52,219 63,270
20,855 19,076 9,835 1,250 51,016 59,138
21,925 13,980 11,435 2,350 49,690 52,732
14,375 10,025 5,130 2,840 32,370 37,844
14,895 11,543 3,120 2,750 32,308 35,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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