AoeStats
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Black Forest

505024233Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 12m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇵 Mongols · Guadeloupe
1241
+13
🇮🇳 Lithuanians · India
1184
+15
🇪🇸 Celts · Spain
1154
+16
🇷🇴 Bohemians · Romania
1150
+17
🇷🇺 Jurchens · Russia
1174
-16
1162
-15
🇨🇿 Britons · Czechia
1161
-15
🇬🇧 Persians · United Kingdom
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 407 10:32 — —
32 402 9:41 — — ⚔ M@A Rush
29 363 — — — ⛏ Fish Boom
27 335 11:06 — —
19 237 11:41 — —
18 219 — — — ⚔ Drush
18 224 — — —
15 182 12:05 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,925 970 240 0 3,135 3,396
1,700 1,032 50 0 2,782 3,227
1,550 1,130 0 0 2,680 3,524
1,600 1,050 0 0 2,650 3,319
1,800 720 50 0 2,570 3,326
1,600 588 90 0 2,278 3,159
1,500 600 50 0 2,150 3,269
1,450 471 0 125 2,046 2,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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