AoeStats
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Black Forest

504803277Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 74m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1206
+13
🇺🇸 Romans · United States
1139
+16
🇷🇺 Jurchens · Russia
1110
+17
🇧🇪 Bohemians · Belgium
1101
+17
🇹🇼 Vietnamese · Taiwan
1154
-16
🇻🇳 Bulgarians · Vietnam
1152
-17
🇧🇪 Koreans · Belgium
1141
-16
🇺🇸 Jurchens · United States
1095
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 4,233 11:34 16:20 32:17 ⛏ Fast Castle
41 3,052 12:49 26:59 44:19 ⚔ Drush
36 2,656 15:28 19:58 34:25 ⛏ Fish Boom FC
28 2,103 14:32 20:41 31:42 ⛏ Fish Boom FC
27 2,041 14:53 19:02 37:15 ⛏ Fast Castle
24 1,786 12:55 19:59 36:19 ⛏ Fish Boom FC
21 1,572 12:04 16:03 30:00 ⛏ Fish Boom FC
19 1,389 16:11 26:00 39:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,310 71,881 40,690 4,455 157,336 158,531
90,920 28,414 22,230 4,785 146,349 149,856
42,000 53,882 28,060 3,215 127,157 137,467
27,330 51,360 21,165 2,600 102,455 115,676
44,545 29,605 22,375 5,715 102,240 114,089
40,220 36,601 19,475 2,090 98,386 105,957
43,650 26,213 19,275 5,080 94,218 105,931
28,200 20,986 7,485 3,210 59,881 84,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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