AoeStats
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Arena

504794386Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 58m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1121
+17
🇮🇹 Turks · Italy
1086
+18
🇪🇸 Japanese · Spain
1063
+19
🇷🇺 Poles · Russia
1057
+20
🇺🇸 Romans · United States
1158
-19
🇩🇪 Sicilians · Germany
1138
-19
🇧🇷 Celts · Brazil
1135
-18
🇷🇺 Jurchens · Russia
1128
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 2,041 11:01 18:01 32:30 ⛏ Fast Castle
27 1,541 10:15 22:16 35:57 ⚔ M@A into Towers FC
25 1,454 12:06 17:37 22:52 ◆ FC into Fast Imp
24 1,405 10:54 15:23 34:52 ⛏ Fast Castle
20 1,151 10:49 15:17 — ⛏ Fast Castle
18 1,031 12:03 18:21 35:48 ⛏ Fast Castle
16 940 10:14 18:02 49:08 ⛏ Fast Castle
10 600 11:06 22:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,955 15,593 28,450 7,075 105,073 116,950
48,855 34,390 19,790 1,445 104,480 112,719
24,625 13,980 16,125 2,580 57,310 60,756
21,640 15,660 6,505 2,575 46,380 57,817
18,535 16,640 4,645 1,700 41,520 42,353
24,530 5,615 8,210 3,035 41,390 46,159
7,235 6,690 2,900 1,230 18,055 20,410
7,710 6,375 1,090 2,385 17,560 17,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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